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Raya Magat
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Populating and Creating Level Environments
Hitbox adjustments after implementation
Asset implementation and hitbox adjustments and custom traversal
A portion of my time in my Game Studio classes was spent on populating levels with imported assets. Below are images of a level I was tasked with "Graveyard". From the original whitebox with a couple trees I was able to bring life and ambiance to this level with assets and lighting customization. I also created custom collision for this climbable tree and other assets within the level.












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